In a recent and rare revelation of data from the devs (https://www.playdomforums.com/showthread.php?207517-Some-REAL-Stats-For-The-Dev%E2%80%99s&p=2887119#post2887119), it was noted that the most common troops in a Rebel Squad Center are Wookiees. Further analysis showed that while Wookiees were more popular overall, sharpshooters were the most common at higher levels (see here). The devs were curious why we aren’t using skiffs, the EAT-AT’s worst nightmare, so I thought I’d delve into what should be stocked in our squad centers.
If you want to skip ahead to the big, important conclusion, scroll down to the end.
The skiff, by its full name, is pretty obvious in its function. I discovered how great they were pretty early into level 6, when you can first start building them with your level 6 factory.
The 400% buff against vehicles and 200% buff against bruiser vehicles make them ideal to stop an Imperial mech-loaded attack in its tracks. Is it really an EAT-AT killer? It would take one skiff 16 seconds to take down an unhealed EAT-AT. But if you got 3 of them together, that would take just over 5 seconds to bring down the black dog.
Their speed is 3, which sometimes seems hard to believe, but they’re definitely not as slow as the AT-TE. They’re quick enough to get the job done.
Also, unlike so many options, the primary target is vehicles. It seems to stick to that rule 99% of the time.
When you troops pop out of the SC, the first thing an Imp wants to do is TIE bomb them. Unfortunately because the skiffs are big, they’re easy to hit.
They’re easy targets on the ground, too. The Mobile Heavy Cannon (MHC) is a staple of high level Imp attacks, and it can take down a skiff in 2 seconds. Even if it hits it indirectly, its splash damage would take it down in 3 seconds.
The sharpshooter (unlocked with level 7 barracks) has become the most common unit in high level Rebel squad centers. And why wouldn’t it? Its primary target is listed as “Hero”! That’s perfect! That’s exactly what we need on defense! It’s also total rubbish.
The primary target of sharpshooters is infantry. Now if the hero is infantry (Darth Vader, Royal Guard, or Johhar Kessen), which is rare, the sharps will, in fact, go after them. But if those aren’t used in battle, then the sharpshooter will go after every single stormtrooper on the battlefield before it will fire one shot at the EAT-AT or any other vehicle.
Sharps have amazing range. It might seem like their target is across the screen, but they still manage to pick it off.
They have a 300% buff against vehicles (makes me wish they targeted them more) and a 200% buff against infantry. It can take out most infantry and vehicles in 1-2 shots.
Their camouflage and small size make them difficult to see and TIE bomb at times, especially when they’re among buildings. They are easier to wipe out when they’re in groups.
They love going after stormtroopers, which makes them so easy to bait.
Rebel Hailfire Droid
The hailfire is a personal favorite of mine. While it was originally intended as an offensive weapon, it was later given a buff to make it effective on defense as well. Unfortunately, like the sharpshooter, it seems to go after stormtroopers first. To combat this, I have my SC packed in with other buildings. This lack of space keeps the hailfire locked into place, until the buildings around it are destroyed. That makes it nearly impossible to bait.. Its long range basically turns it into another rocket turret.
I love its long range. That’s what makes it so great on offense and defense. It can sometimes destroy targets before those targets are in range to fire back.
It has a 300% buff against vehicles. That comes in very handy, but again, it won’t target vehicles until all the infantry are dead.
Imperials rarely have their infantry close enough together for the hailfire’s splash damage to have an effect.
It has the reputation that it’s made of paper. It usually folds after 1-2 hits.
Yeah, you read that right. Why, you might ask, am I talking about a vehicle that most people stop using at level 5 or 6? I’ll tell you why! They go after bait! 99% of the time, Imps use stormtroopers as bait for your SC. Skiffs cruise along at a speed of 3, sharps jog across the screen at 2, but speeder bikes fly with a speed of 4!
Their primary target is infantry, and that’s a good thing! With their speed, they can fly across the screen and pick off those stormies that get spread all around.
150% buff against infantry. I wish it were more, but it’s something.
They’re relatively fragile. Its health is almost double that of hailfires, so it’s not made of paper, but it’s more like cardboard. A few quick hits, and it’s toast.
It does 75% of normal damage against vehicles and 50% against bruiser vehicles.
We affectionately refer to Rebel Soldiers as “regs” (short for “regular” soldiers) in our squad. Regs are actually one of the best things to have in your SC. Their low unit capacity makes it easy to fit tons of them in your SC. I’ve seen 32 regs (from a level 8 SC) bring down an EAT-AT in 3 seconds. In fact, they’re kind of ideal for the job. The EAT-AT is powerful, but it shoots slowly. It can take out 4 skiffs quickly, but it will take forever to pick off each and every reg.
Low unit capacity
Individual regs don’t do much damage. They’re effective against large targets in groups.
They don’t always spread out, which can make it easy to bomb them or make it slow for them to take out mass, but spread out, stormtroopers.
What’s NOT in my Squad Center?
They’re as slow as AT-ATs and they target infantry first. That would be great if that’s what was doing the most damage to my base. I’ve only bothered using the AT-TE twice on defense, and both times it was a major disappointment, especially considering how many units it takes up (20). Unless they make some major changes, I’d avoid using the AT-TE.
There’s a reason we stop using Wookiees at higher levels. Sure, they take a beating, but they don’t do nearly as much damage as they should. Wookiees have been known to rip their opponents arms out of their sockets when they lose a game, but in this game they do less damage than regs.
What goes in MY Squad Center?
With so many options, what do I put in my squad center? Everything! This is the biggest takeaway here. Put as many different troops into your SC as possible. I have seen my defensive stats improve dramatically with this new strategy. With my level 8 squad center, I request:
- 1 sharpshooter
- 1 hailfire
- 1 skiff
- 1 speeder
- 5 regs
Not only do you take advantage of their strengths, you also hedge against their weaknesses. Nothing is more frustrating than having your SC get baited and then your troops taken out with one shot from a TIE fighter. But with all 5 troop types in your SC, that’s impossible to do. The hailfire is stuck in your building area, the speeder is flying at 4, the skiff is moving along at 3, and the sharp and regs are plodding along at 2. With them all spread out and headed in different directions, it would take several TIE fighter strikes to take them all out.
The squad center is the single biggest variable to decide wins and losses on defense. You better be in a squad that fills it up and fills it correctly. If you’re not, you should join the Party family of squads because we donate like crazy and fill your SC with exactly what you ask for.