by Shadowlight (1st-Battalion)
The firing squad strategy uses sharpshooters to take out a base at a range of 10 tiles. We usually refer to the sharpshooter as “sharps” or “SS” and medic droids as “meds”.
The most common deployments are:
Juggernaut, 7 SS, 4 Meds, and 6 rebels = 102 units. You can remove the rebels for level 7
9 SS, 5 Meds, and 5 rebels = 102 units. You can remove 1 med and 1 rebel for level 7
9 SS, 4 Meds, 1 Hailfire, 3 rebel = 102 units. You can remove a sharp and add 2 rebels for level 7.
The best Hero for this loadout is Johhar Kessen. If you don’t have Kessen, then Han or Luke will work for this deployment.
Kessen’s ideal base is a turret farm, whereas Han is great when the turret makeup is more balanced. Luke is helpful when the deployment needs to start in the corner, at close range, so his lightsaber move can absorb the turret fire while the sharps clear the nearby turrets and create some space. But watch out for the rapidfire turrets because they will change targets to hit the meds during Luke’s dance moves.
It would be a shame to pass up on a base with lots of loot because it isn’t ideal for the hero you’re used to using. So, try out the different heroes with the firing squad to see how they work together.
Kessen, Leia, your droideka (“Deka”), and sharps will target your opponent’s droideka and Infantry before anything else on the base. If a Deka is present and buried in the base, it might be best to skip that base. Otherwise they will run into the middle of the base to get to the droideka and will die quickly. The best bases to attack either have the Deka under repair or is easily tripped with a rebel so you can lure it to where you are going to attack.
If you are attacking level 9 bases, watch out for the Imperial Dropship Trap (IDT) because if you trip that trap, then the sharps and Kessen will stop attacking and rush to kill the troops that are deployed.
The best deployment is grouped to quickly take out shields and SC, or split into two groups to take out parts of the base at the same time.
If you use air support, A-Wings are great to take out shields to help speed up sharps attack since sharps have a 50% nerf against shields. The z95 is highly recommended to take out large wall sections, to speed up the attack. (Please note: The A-Wing is unintentionally nerfed at the moment so that it doesn’t take out shields in one shot. The devs are investigating, but for such a simple fix, they’re taking an awfully long time with this one.)
The advantage of the firing squad attack is the range, so burst farms barely get off a shot at the sharps if attacking at the right angel. Also, with the update that makes rapid fire turrets change targets to take out meds, the meds will stay out of range of the rapid fire turrets. Just like with the heavy/med combo, it’s best to avoid mortar heavy bases since your meds won’t last long and the firing squad attack moves to slow to overcome that weakness.
Please post in the comments what tips you’ve found to make this strategy more successful.